SVR MODDING TUTORIAL BY PEOPLE'S CHAMP


  1. Texture Modding

    So, let's begin with modding wrestlers. Well, models in SvR are mostly called 'pacs'. So, how to start?
    Think of a wrestler, if it's not in SvR games, choose a base. The best ref. pics are posted here in cormods blog by coroner.
    Also, you'll need the ARC ID's while importing back in-game. What are ARC IDs? They're 3 digit numbers and specific for each slot. (wrestler/diva) Suppose The Rock, his ARC Id is '100', this '100' is the identity of The Rock's slot.
    So, here are the ARC Ids provided by mizter_blur
    Click

    WWE Smackdown vs Raw 2011:
    100-Rock
    101-Austin
    102-HHH
    103-Taker
    104-Y2J
    105-MotionTest1
    106-MotionTest2
    107-Kane
    108-NoModel1
    109-NoModel2
    110-Edge
    111-NoModel3
    112-Matt
    113-NoModel4
    114-NoModel5
    115-Vince
    116-NoModel6
    117-Regal
    118-NoModel7
    119-NoModel8
    120-NoModel9
    121-NoModel10
    122-Snuka
    123-Rey
    124-NoModel11
    125-BigShow
    126-MotionTest3
    127-NoModel12
    128-NoModel13
    129-NoModel14
    130-NoModel15
    131-CMPunk
    132-JakeRoberts
    133-NoModel16
    134-NoModel17
    135-MVP
    136-NoModel18
    137-Chavo
    138-NoModel19
    139-Cena
    140-NoModel20
    141-NoModel21
    142-NoModel22
    143-Mickie
    144-NoModel23
    145-HBK
    146-NoModel24
    147-Steph
    148-NoModel25
    149-NoModel26
    150-Cole
    151-NoModel27
    152-NoModel28
    153-King
    154-NoModel29
    155-NoModel30
    156-NoModel31
    157-NoModel32
    158-Finlay
    159-NoModel33
    160-Batista
    161-Orton
    162-NoModel34
    163-NoModel35
    164-KellyKelly
    165-JTG
    166-Khali(WTF?)
    167-NoModel36
    168-NoModel37
    169-TerryFunk
    170-NoModel38
    171-NoModel39
    172-NoModel40
    173-NoModel41
    174-Melina
    175-Morrison
    176-Kofi
    177-Bret
    178-Shad
    179-MarkHenry
    180-NoModel42
    181-NoModel43
    182-Michelle
    183-NoModel44
    184-NoModel45
    185-NoModel46
    186-TeddyLong
    187-JustinRoberts
    188-Chimmel(Spelled wrong again)
    189-NoModel47
    190-NoModel48
    191-NoModel49
    192-NoModel50
    193-NoModel51
    194-NoModel52
    195-Hornswoggle
    196-NoModel53
    197-NoModel54
    198-NoModel55
    199-NoModel56
    200-NoModel57
    201-Santino
    202-NoModel58
    203-NoModel59
    204-NoModel60
    205-Cody
    206-NoModel61
    207-NoModel62
    208-Shelton
    209-NoModel63
    210-NoModel64
    211-NoModel65
    212-NoModel66
    213-NoModel67
    214-NoModel68
    215-NoModel69
    216-NoModel70
    217-NoModel71
    218-Miz
    219-Ryder
    220-NoModel72
    221-NoModel73
    222-NoModel74
    223-NoModel75
    224-Beth
    225-NoModel76
    226-NoModel77
    227-NoModel78
    228-NoModel79
    229-NoModel80
    230-NoModel81
    231-Doctor
    232-NoModel82
    233-NoModel83
    234-Druid
    235-NoModel84
    236-NoModel85
    237-NoModel86
    238-NoModel87
    239-NoModel88
    240-NoModel89
    241-NoModel90
    242-NoModel91
    243-NoModel92
    244-NoModel93
    245-NoModel94
    246-NoModel95
    247-NoModel96
    248-NoModel97
    249-NoModel98
    250-NoModel99
    251-PaulBearer
    252-NoModel100
    253-NoModel101
    254-NoModel102
    255-Referee
    256-Superstar
    257-Diva
    258-NoModel103
    259-NoModel104
    260-NoModel105
    261-TedJr.
    262-Kozlov
    263-Knox
    264-NoModel106
    265-Bourne
    266-NoModel107
    267-Swagger
    268-Ezekiel
    269-NoModel108
    270-NoModel109
    271-Primo
    272-R-Truth
    273-NoModel110
    274-Hurricane
    275-Ziggler
    276-Christian
    277-Goldust
    278-Drew
    279-Sheamus
    280-NoModel111
    281-DHSmith
    282-Kidd
    283-YoshiTatsu
    284-Archer
    285-NoModel112
    286-NoModel113
    287-GuardA
    288-GuardB
    289-GuardC
    290-Natalya
    291-Maryse
    292-Eve
    293-Gail
    294-Brie
    295-Nikki
    296-Tiffany
    297-AliciaFox
    298-NoModel114
    299-TestCena
    300-NoModel115
    301-Grisham
    302-NoModel116
    303-NoModel117
    304-NoModel118
    305-Steamboat
    306-RVD
    307-NoModel119
    308-NoModel120
    309-NoModel121
    310-NoModel122
    311-NoModel123
    312-NoModel124
    313-NoModel125
    314-NoModel126
    315-NoModel127
    316-NoModel128
    317-NoModel129
    318-NoModel130
    319-NoModel131
    320-NoModel132
    321-Gallows

    Now, must know where the pacs belong. (CH, CH2 or CH3)
    For that, 80las has made them already.
    1. First, find your pac file and locate it in the desktop.
    2. Open X-Packer, open up your pac file as a PSP/PS2 Wrestler PAC
    3. Uncompress 09.pac, re-inject it and you'll have a lot of textures showing up.
    4. Extract all in a New folder
    5. Open puyotools and do this:
    Images -> Decoder -> Select Directory and choose your 'New folder'.
    6. Now, in the new folder, you'll have 'Gim Converted' folder. Open it and you have the textures with you.
    7. Edit them.
    8. Compress the edited images using [url=tinypng.org]tinypng[/URL].
    9. Convert them to Gim files using Gim Conv.
    10. Rename the gim files to pacs using Extension Changer.
    11. Get all the edited and unedited textures together in another folder.
    12. Open X-Packer and create a texture archive (CTRL+N) of all the textures selected named 09.pac.
    13. Re-open the model (PAC) file and inject the new 09.pac.
    Done!
    How to import?
    You can import this using 2 tools by 2 members, lol.
    1. Nike the bikes tool, SvREditor_v2*
    2. HARDX36's tool, SvR Importer.
    Nike the bikes tool.
    Extract CH*.pac, and plistpsp.arc from your ISO.
    Now you'll have 3 files with you:
    1. Your modded pac file
    2. CH*.pac
    3. plistpsp.arc
    Copy these 3 files and paste in these paths:
    Svredit_v24
    Svredit_v24 -> svredit files -> 2010 -> PSP
    Now, open CMD.
    Suppose the name of my pac file would be Rock.pac
    so I would have typed this in the CMD:
    import Rock.pac 100 01 PSP
    Enter!
    Done, enjoy with it.
    HARDX36's tool.
    Extract CH*.pac and plistpsp.arc from your ISO.
    Now, you'll have 3 files with you:
    1. Your modded pac file
    2. CH*.pac
    3. plistpsp.arc
    1. Open SvR Importer tool, and select the Wrestler option.
    2. Load ARC file (plistpsp.arc)
    3. Load Main PAC (CH*.pac)
    4. Enter Wrestler ID (100, 101 etc.) Depends on which slot you wanna import.
    5. Attire ID:
    01= Ring attire
    02= Entrance attire
    04= Special Entrance attire (only for special slots like John Morrison's.
    Import. It'll automatically update the .ARC file.
    Enjoy with this!

  2. Arena Modding

    Wanna mod arenas? Alright, then.
    This is my tutorial, but Arjun taught me this.
    1. To get arenas, extract BG.pac from your ISO.
    2. Open Nikethebikes tool svredit_v2* and locate your file there. And then, drag and drop in the 'export.bat' file. It'll automatically extract all the arenas.
    3. Now, you need to know which arena is known as what ID:
    Click

    I apologize, I don't know who made this list, if you know who did, please tell me.
    SBG.PAC.1.PAC - SmackDown
    BG.PAC.4.PAC - ECW
    BG.PAC.5.PAC - Raw
    BG.PAC.6.PAC - SummerSlam
    BG.PAC.7.PAC - Breaking Point
    BG.PAC.8.PAC - Hell In A Cell
    BG.PAC.9.PAC - Survivor Series
    BG.PAC.10.PAC - TLC
    BG.PAC.11.PAC - Royal Rumble
    BG.PAC.12.PAC - Elimination Chamber
    BG.PAC.13.PAC - Wrestlemania XXVI
    BG.PAC.16.PAC - Judgement Day
    BG.PAC.17.PAC - Night Of Champions
    BG.PAC.18.PAC - The Bash
    BG.PAC.19.PAC - Extreme Rules
    BG.PAC.20.PAC - Superstars
    BG.PAC.21.PAC - Bragging Rights
    BG.PAC.22.PAC - Druid Arena
    BG.PAC.24.PAC - Royal Rumble
    BG.PAC.25.PAC - Old SmackDown
    BG.PAC.26.PAC - Old Raw
    BG.PAC.27.PAC - Older SmackDown(White Ring)

    4. You also need to know what are the ARC Id's for arenas:
    Click

    Credits: CrocoX111
    Smackdown 00
    Raw 01
    ECW 02
    Tribute of the Troops 03 (not working)
    Summerslam 04
    Breaking Point 05
    Hell in a Cell 06
    Survivor Series 07
    TLC 08
    Royal Rumble 09
    Royal Rumble (match) 22
    Elimination Chamber 10
    Elimination Chamber (match) 20
    Wrestlemania 11
    Backlash 12
    Judgement Day 13
    Extreme Rules 16 (not working)
    Night of Champions 14
    The Bash 15
    Bragging Rights 18
    Superstars 17 (not working)
    Druid 19 (not working)
    Create a moveset arena 23 or 24 (not tested)

    5. Now, choose your arena and locate it in your desktop.
    6. Open X-Packer by tekken57, open your Arena file as a PSP/PS2 Wrestler PAC
    7. Uncompress C8.bpe in the desktop (ONLY)
    8. You'll obtain C8.pac, open it as a Texture Archive (CTRL+T)
    9. Extract all the textures in a new folder and edit it the textures (pngs)
    10. Compress those using tinypng.
    11. Convert them to gims and rename the gim files to 'PAC' using 'Extension Changer'.
    12. Now get all the edited/non-edited PAC files together and in X-Packer, create a texture archive (CTRL+N) named 'C8.pac'
    13. Re-open your arena file and inject the new C8.pac.
    14. Now use nikethebikes tool svredit_v2*to import the arena or use HARDX36's tool 'SvR Importer tool'
    Nike the bikes tool:
    First, extract plistpsp.arc and BG.pac from your ISO
    Now, you'll have 3 files with you:
    1. Your modded arena
    2. plistpsp.arc
    3. BG.pac
    Copy these 2 files and replace in svredit_v24 (or whichever version you use)
    and in svredit_v24 -> svredit files -> 2010 -> PSP folder
    Open CMD
    Type this command:
    import_arena 'arena name.pac' 'ID' 'console'
    Suppose here, the name of my Arena is 'SD.pac', and I need to import over Smackdown slot, then here is what I would've commanded:
    import_arena SD.pac 00 PSP
    and would've pressed enter. It'll automatically import the arena.
    HARDX36's tool (SvR Importer)
    1. First, extract plistpsp.arc and BG.pac from your ISO
    Now, you'll have 3 files with you:
    1. Your modded arena
    2. plistpsp.arc
    3. BG.pac
    locate these 3 files in desktop
    1. Open his tool
    2. Press arena option
    3. You'll see at the left 'Load ARC File', press it and press your file 'plistpsp.arc'.
    4. You'll then see at the right 'Load BG.pac', press it and press your file BG.pac
    5. Select the arena slot of your own and load your modded arena.
    6. Press Import. It'll import and update the arc automatically.
  3. Menu Modding

    Wanna mod menus? To be clear, SvR 2011 has 12 menus and they're known as the following files:
    EB00
    EB01
    EB02
    EB03
    EB04
    EB05
    EB06
    EB07
    EB08
    EB09
    EB10
    EB11
    To start modding those all, here is my tutorial.
    First, you need to know how to extract the menus from menu.pac. Download the 'PSP Tools.zip' file above, and in that, I've included the correct Expert Tool files with plugins.
    Now, extract the menu.pac from your ISO, and in expert tools, select 'PSP_PS2_DPAC_EXTRACTOR_REBUIL
    DER' Plugin, then at select the menu.pac and extract LBA first. Then extract files. Close expert tools and delete all the files including menu.pac except the @MENU folder.
    All the menu files are located in @MENU -> Menu folder
    Ignore other files, just drag and drop your first EB00
    1. Open it with as a PSP/PS2 Wrestler PAC in X-Packer
    2. Uncompress 59.bpe in the desktop to obtain 59.pac
    3. Open 59.pac as a texture archive (CTRL+T)
    4. Extract all both the textures to a New folder
    5. Convert those pacs to pngs using puyotools
    6. Edit them.
    7. Compress those images ones with [url=tinypng.org]tinypng[/URL]
    8. Convert them to gims
    9. Edit their extension 'GIM' to 'PAC' using Extension Changer
    10. In X-Packer, create a texture archive (CTRL+N) named 59.pac
    11. Re-open EB00 and inject the new 59.pac
    Do the same to other EBxx files.
    Importing time.
    Nikethebikes tool (SvREdit_v24)
    Extract plistpsp.arc and menu.pac using UMDGen
    Now, you'll have 3 files with you
    1. Your modded EBxx
    2. plistpsp.arc
    3. Menu.pac
    Now, copy these 3 files and paste in these places:
    svredit_v24
    svredit_v24/svredit files/2010/PSP
    Now, open CMD and type this command
    import_any EB00.pac EB00 MENU PSP
    HARDX36 Tool (SvR Importer)
    Extract plistpsp.arc and menu.pac using UMDGen
    Now, you'll have 3 files with you
    1. Your modded EBxx
    2. plistpsp.arc
    3. Menu.pac
    Now, open his tool.
    1. Select Menus option
    2. Load ARC File (plistpsp.arc)
    3. Load MENUSD (MENU.pac
    4. Select your slot
    5. Load your EB00.pac
    6. Import
    7. Update .ARC
    Done!
  4. Mod Create A Superstar Background

    Lets start,
    First, you need to know how to extract the CAW background file from menu.pac. Download the 'PSP Tools.zip' file above, and in that, I've included the correct Expert Tool files with plugins.
    Now, extract the menu.pac from your ISO, and in expert tools, select 'PSP_PS2_DPAC_EXTRACTOR_REBUIL
    DER' Plugin, then at select the menu.pac and extract LBA first. Then extract files. Close expert tools and delete all the files including menu.pac except the @MENU folder.
    CAW background and files name is 'CASI.pac' located in @MENU -> Menu folder
    Ignore other files, just drag and drop your CASI.pac in desktop
    1. Open X-Packer, open CASI.pac as a 'PSP/PS2 Wrestler pac'.
    2. Uncompress 59.bpe in the desktop only. Then, you'll obtain '59.pac'.
    3. Open your obtained 59.pac as a texture archive.
    4. Extract all the textures to a 'New folder', and edit it with your liking....
    5. Now, the textures (png images) you edited, compress them using tinypng
    6. Now, convert those compressed images to gims and rename them (all) to pacs using an advanced renamer or a 'Extension Changer' <- that's what I use. Now replace these pacs in the New folder.
    7. Hit CTRL+N in X-Packer and select all the textures from the New folder and create a texture archive named 59.pac.
    8. Re-open CASI.pac in X-Packer, and inject your NEW 59.pac...
    Importing time.
    Nikethebikes tool (SvREdit_v24)
    Extract plistpsp.arc and menu from you ISO
    Now, you got 3 files with you:
    1. Your modded CASI.pac
    2. plistpsp.arc
    3. Menu.pac
    Now, copy these 3 files and paste here:
    svredit_v24
    svredit_v24/svredit files/2010/PSP
    In CMD, type this:
    import_any CASI.pac CASI MENU PSP
    Enter. Done!
  5. Mod Create An Entrance Background

    Lets start,
    First, you need to know how to extract the CAE background file from menu.pac. Download the 'PSP Tools.zip' file above, and in that, I've included the correct Expert Tool files with plugins.
    Now, extract the menu.pac from your ISO, and in expert tools, select 'PSP_PS2_DPAC_EXTRACTOR_REBUIL
    DER' Plugin, then at select the menu.pac and extract LBA first. Then extract files. Close expert tools and delete all the files including menu.pac except the @MENU folder.
    CAE background and files name is 'CAEI.pac' located in @MENU -> Menu folder
    Ignore other files, just drag and drop your CASI.pac in desktop
    1. Open X-Packer, open CAEI.pac as a 'PSP/PS2 Wrestler pac'.
    2. Uncompress 59.bpe in the desktop only. Then, you'll obtain '59.pac'.
    3. Open your obtained 59.pac as a texture archive.
    4. Extract all the textures to a 'New folder', and edit it with your liking....
    5. Now, the textures (png images) you edited, compress them using tinypng
    6. Now, convert those compressed images to gims and rename them (all) to pacs using an advanced renamer or a 'Extension Changer' <- that's what I use. Now replace these pacs in the New folder.
    7. Hit CTRL+N in X-Packer and select all the textures from the New folder and create a texture archive named 59.pac.
    8. Re-open CAEI.pac in X-Packer, and inject your NEW 59.pac...
    Importing time.
    Nikethebikes tool (SvREdit_v24)
    Extract plistpsp.arc and menu from you ISO
    Now, you got 3 files with you:
    1. Your modded CAEI.pac
    2. plistpsp.arc
    3. Menu.pac
    Now, copy these 3 files and paste here:
    svredit_v24
    svredit_v24/svredit files/2010/PSP
    In CMD, type this:
    import_any CAEI.pac CAEI MENU PSP
    Enter. Done!
  6. Mod Create A Finisher Background

    Lets start,
    First, you need to know how to extract the CAF background file from menu.pac. Download the 'PSP Tools.zip' file above, and in that, I've included the correct Expert Tool files with plugins.
    Now, extract the menu.pac from your ISO, and in expert tools, select 'PSP_PS2_DPAC_EXTRACTOR_REBUIL
    DER' Plugin, then at select the menu.pac and extract LBA first. Then extract files. Close expert tools and delete all the files including menu.pac except the @MENU folder.
    CAE background and files name is 'CAFI.pac' located in @MENU -> Menu folder
    Ignore other files, just drag and drop your CASI.pac in desktop
    1. Open X-Packer, open CAFI.pac as a 'PSP/PS2 Wrestler pac'.
    2. Uncompress 59.bpe in the desktop only. Then, you'll obtain '59.pac'.
    3. Open your obtained 59.pac as a texture archive.
    4. Extract all the textures to a 'New folder', and edit it with your liking....
    5. Now, the textures (png images) you edited, compress them using tinypng
    6. Now, convert those compressed images to gims and rename them (all) to pacs using an advanced renamer or a 'Extension Changer' <- that's what I use. Now replace these pacs in the New folder.
    7. Hit CTRL+N in X-Packer and select all the textures from the New folder and create a texture archive named 59.pac.
    8. Re-open CAFI.pac in X-Packer, and inject your NEW 59.pac...
    Importing time.
    Nikethebikes tool (SvREdit_v24)
    Extract plistpsp.arc and menu from you ISO
    Now, you got 3 files with you:
    1. Your modded CAFI.pac
    2. plistpsp.arc
    3. Menu.pac
    Now, copy these 3 files and paste here:
    svredit_v24
    svredit_v24/svredit files/2010/PSP
    In CMD, type this:
    import_any CAFI.pac CAFI MENU PSP
    Enter. Done!
  7. Modding small faces (Selection Pics)

    SSFD.... = Small faces (box) while selecting your wrestler/diva in the selection screen. So, yeah. Lets mod it now.
    This is not my tutorial, it's credit goes to Crocox111.
    1. open svr 2011 iso with umdgen and extract plistpsp.arc and menu.pac
    2. open the 2 files in hex editor (drag them on hxd)
    3. look at menu.pac in hex and search SSFD
    4. use Andy's method to extract SSFD
    5. now open xpaker and open SSFD as PS2/PSP WRESTLER PAC then uncompress 00 on desktop
    6. you will see on the desktop 2 files : 00.pac and 00.bpe (if your xpaker didn't extracted 00.pac then open quickbms and uncompress 00.bpe and rename it to 00.pac) then open 00.pac as PS2/PSP WRESTLER PAC
    7 .xpaker will get an error but ignore it and wait few seconds then extract all the pacs on a folder
    8. open puyo tools then select the folder where are located the extracted pacs and convert them to png
    9. now you got the pngs and you can edit them
    10. you should have around 70 files
    11. after you edit the images convert them to gim and and inject them to 00.pac
    12. be sure that you injected (this is an example) 6A.GIM to 6A file from xpaker
    13. after you injected the gims inject the new 00.pac (not the backup file) in SSFD.pac
    14. now open menu.pac in hex and go at the end and look at the offset
    15. the offset should end in 800 or 000
    16. if your offsed is not ending in 800 or 000 change to insert mode and add 0 till you get a valid offset (that ends in 800 or 000)
    17. now copy the new offset (that ends on 000 or 800) and open SSFD.pac in hex and select it all
    18. search on google and go to hex calculator
    19. write your ofsset then divide it by 800 and then minus 8 : (offset /800) -8 and now you got something like (example : 615B)
    20. now copy all the SSFD.pac at the end of menu.pac
    21. got to properties of ssfd and look at the size
    22. open normal calculator and calculate : (size of ssfd in kb x 1024) /100 then + 1
    23. now search on google for decimal to hex converter. After you found it copy the result from the normal calculator and convert it
    24. you will get something like this : (example : 54F then add a 0 in the front of it and you will have 054F)
    25. now we have xx =615B and yy=054F (from example) so we need to reverse them
    26. xx will be 5B61 and yy will be 4F05 (from example)
    27. now open in hex plistpsp.arc and search SSFD
    28. select the next four bytes after ssfd ( in the right part) and also you will see in the left part that there are selected 8 bytes . The first four that are selected in the left part is xx and the next four is yy
    29. select xx on the left part and replace it with yours and yy replace it with yours
    30. save menu.pac and plistpsp.arc then you will see a new plistpsp.arc and a new menu.pac
    31. delete the backupfiles (plistpsp.arc.b
    ackup and menu.pac.backup)
    32. now go to umd gen and replace the menu and plistpsp wit your edited files and save it as an iso
    33. put the game on your psp and go to play a match an you will see the edited images on the selection screen
    Hope this tutorial helped
    P.S. This tutorial is only working for SSFD.pac and it will not work for SSFA.pac , SSFB.pac or SSFC.pac
  8. Modding Selection Pics (Easiest Way)

    This is probably the easiest way to hack selection pics, using nikethebikes SvR roster editor.
    So let's begin,
    1.First open photoshop, I use CS5.
    2.Press CTRL+N and the size must be : 128 x 256
    [img] http://i.imgur.com/q3Np4mL.png[/
    img]
    3. Now download a render, I have this one :
    [img] http://i.imgur.com/X4HbHiE.png[/
    img]
    4. Just drag and drop your render in PS (photoshop) and resize, crop or do whatever the you want to do.
    [img] http://i.imgur.com/hNLpOnw.png[/
    img]
    5. Now save it.
    6. Convert it to gim
    NOTE : Don't reduce the size or make it index color!
    7. The size of GIM file would be 128 kb.
    8. Now open your SvR 2011 ISO in UMDGen, extract Plistpsp.arc and Menu.pac.
    9. Now, don't close UMDGen, just open svredit_** (I prefer v24 the latest one works great).
    10. Now, replace the 3 files
    ------ Your modded gim file
    ------ plistpsp.arc
    ------ Menu.pac
    11. Yeah, copy these 3 files and the first time replace in 'svredit_v24' folder, and the second time replace in 'svredit_v24 -> svredit files -> 2010 -> PSP'
    12. Open CMD, type this :
    import_selection_pic 'name of your gim' 'ARC Id (add a 0 before it example rocks id will become 0100' 'section id, A replaces the pic while selecting an arena, B replaces the pic while selecting a superstar/diva' 'PSP'
    So here is how it will go :
    import_selection_pic Kane.gim 0107 B PSP
    13. It'll automatically import.
    14. Then, just replace the files in UMDGen and save a new copy of the ISO.
    Done!
  9. Modding Belts

    So as the title says, I am gonna be explaining you how to mod the belts in SvR 2011 PSP version, for PS2, I don't know the format and ..... you know! If anyone know's then just tell me I'll also edit this post and make a tutorial for PS2!
    Anyway let's begin for PSP
    First you need to know how to extract the belts
    HOW TO EXTRACT THE BELTS :
    1 . Open your ISO (SvR 2011) in UMDGen , and extract the Evtobj.pac
    Don't know where it is then here you go :
    EVTOBJ.PAC - PSP_GAME ~> USRDIR ~> PAC ~> EVT
    2 . Now after extracting this file , you need to also have expert tool!
    3 . Open expert tool and select the DPAC plugin and then select the evtobj.pac and extract the LBA first and then files.
    4 . Now you will get @EVTOBJ.PAC folder and in that you will also find SOBJ folder and in that folder will be all the items and belts of the game
    Now that you know and have extracted the files in evtobj.pac , you must know there ID's.
    There's a list of the ID's found by OrKAdoS. Check in the tutorial index.
    .. NOTE : I didn't found the list or I have nothing to do with the list , all credits to OrKAdoS.
    Lets begin the original tutorial!
    HOW TO MOD THE TITLE BELTS
    1. Extract any belt by seeing the above list, example 2004 (WWE Title Belt)
    2. Now just drag and drop the pac file (here 2004) in the desktop.
    3. Open the 2004 file as a PS2/PSP Wrestler PAC with Tekken's tool " X-PACKER "
    4. Now you will surely see '0A' slot, uncompress it in the desktop 'only' to avoid errors.
    5. You will find 0A.pac and 0A.bpe, delete A0.bpe and keep A0.pac
    6. Open 0A.pac as a texture archive in X-PACKER, and extract the textures in a 'New folder' and then convert the obtained PAC's to PNG's using pyuo tools.
    7. Now edit them as your choice and then compress the PNG's by making then index colours 8bit in Adobe fireworks (Not important)
    8.Now you drag the edited pngs to "GimConv" (gimconverter) and you will obtain GIM's, now rename then to PAC's and then put all the edited and non edited (maybe if you haven't edited some) in a folder and in X-PACKER, make a "NEW TEXTURE ARCHIVE" named "0A.pac"
    9. Now inject this newly created 0A.pac in the 2004.pac file.
    Now if you don't even know how to put the new belt in the game back then here is another tutorial for you!
    HOW TO IMPORT BELTS BACK IN THE EVTOBJ.PAC AND UPDATE ARC FILE
    1.Extract the EVTOBJ.pac and plistarc.pac
    2.Now you will have 3 files with you
    .. a) 2004
    .. b)Evtobj.pac
    .. c)plistpsp.arc
    3.Now open svredit_v24 and drag and drop these files in the svredit_v24 folder and then also put these files in Svredit ~> 2010 ~> PSP
    4.Now open CMD and type :
    cd c:/svredit_v24 (press enter)
    then type
    import_any 2004.pac 2004 EVTOBJ PSP (press enter)
    And it will automatically import the belt in evtobj.pac and also update the arc file
    Now replace these 2 files " Evtobj.pac" AND "plistpsp.arc" in UMDGen and rebuilt the file.
    DONE!
    Code:
    CREDITS:
    Tekken - X-PACKER
    nikethebike - svredit_v24
    OrKAdoS - evtobj.pac ID's
  10. Modding Titantron

    Credits: AznArb159
    I will tell you how to make your source file since that is not illegal. Converting it with the umd composer software is illegal. Anyways... here goes....
    Download and Install: AviSynth
    Link to AviSynth: http://
    sourceforge.net/projects/avisynth2/files/latest/download?source=files
    Install AviSynth first.
    Find the file you want to convert.
    Once found, open up notepad.
    Type the following lines in the text document.
    ------------------------------
    -----------------------------
    DirectShowSource("VIDEO FILE.EXTENSION")
    lanczosresize(128,128)
    changefps(29.97)
    ------------------------------
    -----------------------------
    Replace VIDEO FILE.EXTENSION with the name of the file you want to convert including its extension. For example, in the video I'm using Daniel Bryan's WWE 13 Titantron and its
    named "Daniel Bryan"
    Disclaimer: Suggested video files are .Avi and .Mp4
    ------------------------------
    -----------------------------
    DirectShowSource("Daniel Bryan.Mp4")
    lanczosresize(128,128)
    changefps(29.97)
    ------------------------------
    -----------------------------
    Now save your text document in the same folder as your movie file. Make sure you save it as an .AVS file and not a .TXT file.
    This is done by changing "Save as type" to "All Files" and adding the extension the the filename you are going to save it as, eg, Daniel Bryan.Avs
    Now locate the folder in the zip file provided. open VirtualDubMod.exe
    Go to File>Open File. Find your .AVS file. Open that. you should now see your video file in the window.
    Now go to Video>Compression.
    Choose "(Uncompressed RGB")
    Then go File>Save As>Name your file ["In the video I put D-Bry"]
    Sony UMD Tools
    1: Open up the UMD Stream composer.exe
    2: Go to new
    3: Name it what you want [I named it "YES NO YES" in the video]. Click next
    4: Don't touch any of the settings, look for PSP Movie Format box
    5: Tick the PSP Movie format (for game) bit.
    6: Hit finish
    7: Go to video source
    8: Find your video file made earlier with Virtual Dub Mod
    9: Press Ok
    10: Then look for the RUN option on the top
    11: Now go to run at the top
    12: Choose encode + multiplex
    13: Hit start
    14: Well done the .mps has been made
    Step 4, .mps to .pmf Converter
    1: Go to My Documents (well yours)
    2: Go to the UMD Stream composer folder
    3: The .mps file is in here somewhere (I forget where exactly!)
    4: Put it in the same directory as the .mps to .pmf converter
    5: Run the converter (Click makenewpmf.bat)
    6: And your pmf file(s) should be created
    Now change the name of the .pmf to the corressponding titantron to replace
    Go to UMDGEN and replace it!
  11. Modding Musics

    Credits: The Aughat
    [PSP] Tutorial: SvR' 11 Theme Song Modding
    Tools :-
    YAF.exe/Gnie's Expert Tool
    EAC - Exact Audio Copy
    PESSFC
    WAV Editor
    UMDGen
    Tutorial
    1.Convert your mp3 to wav with pessfc(44100Hz) (Stereo)
    2.Cut the length of your .wav with wav editor to 1:30:00
    (You need 3 of these songs for normal, face and heel)
    3.Open EAC and change the compression to atrac3
    4.Drag n Drop your wav and select the destination folder
    5.Change the extension of the compressed .wav to .at3
    6.Select the musics you want to replace and rename your files accordingly
    7.Make sure the bytes of your music is same of the one to be replaced.
    (If not calculate and add/subtract the bytes accordingly)
    8.Extract music1.yaf from your iso
    9.Extract LBA and files with yaf.exe (maybe you can use gnies
    expert tool too, for it has the same options)
    10.Open your @EXTRACTED/@MUSIC1 and paste your songs in them.
    11.Rebuild the file and LBA.
    12.Replace the old music

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