SVR MODDING TUTORIAL BY PEOPLE'S CHAMP
- Texture Modding
So, let's begin with modding wrestlers. Well, models in SvR are mostly called 'pacs'. So, how to start?
Think of a wrestler, if it's not in SvR games, choose a base. The best ref. pics are posted here in cormods blog by coroner.
Also, you'll need the ARC ID's while importing back in-game. What are ARC IDs? They're 3 digit numbers and specific for each slot. (wrestler/diva) Suppose The Rock, his ARC Id is '100', this '100' is the identity of The Rock's slot.
So, here are the ARC Ids provided by mizter_blurClick
WWE Smackdown vs Raw 2011:
100-Rock
101-Austin
102-HHH
103-Taker
104-Y2J
105-MotionTest1
106-MotionTest2
107-Kane
108-NoModel1
109-NoModel2
110-Edge
111-NoModel3
112-Matt
113-NoModel4
114-NoModel5
115-Vince
116-NoModel6
117-Regal
118-NoModel7
119-NoModel8
120-NoModel9
121-NoModel10
122-Snuka
123-Rey
124-NoModel11
125-BigShow
126-MotionTest3
127-NoModel12
128-NoModel13
129-NoModel14
130-NoModel15
131-CMPunk
132-JakeRoberts
133-NoModel16
134-NoModel17
135-MVP
136-NoModel18
137-Chavo
138-NoModel19
139-Cena
140-NoModel20
141-NoModel21
142-NoModel22
143-Mickie
144-NoModel23
145-HBK
146-NoModel24
147-Steph
148-NoModel25
149-NoModel26
150-Cole
151-NoModel27
152-NoModel28
153-King
154-NoModel29
155-NoModel30
156-NoModel31
157-NoModel32
158-Finlay
159-NoModel33
160-Batista
161-Orton
162-NoModel34
163-NoModel35
164-KellyKelly
165-JTG
166-Khali(WTF?)
167-NoModel36
168-NoModel37
169-TerryFunk
170-NoModel38
171-NoModel39
172-NoModel40
173-NoModel41
174-Melina
175-Morrison
176-Kofi
177-Bret
178-Shad
179-MarkHenry
180-NoModel42
181-NoModel43
182-Michelle
183-NoModel44
184-NoModel45
185-NoModel46
186-TeddyLong
187-JustinRoberts
188-Chimmel(Spelled wrong again)
189-NoModel47
190-NoModel48
191-NoModel49
192-NoModel50
193-NoModel51
194-NoModel52
195-Hornswoggle
196-NoModel53
197-NoModel54
198-NoModel55
199-NoModel56
200-NoModel57
201-Santino
202-NoModel58
203-NoModel59
204-NoModel60
205-Cody
206-NoModel61
207-NoModel62
208-Shelton
209-NoModel63
210-NoModel64
211-NoModel65
212-NoModel66
213-NoModel67
214-NoModel68
215-NoModel69
216-NoModel70
217-NoModel71
218-Miz
219-Ryder
220-NoModel72
221-NoModel73
222-NoModel74
223-NoModel75
224-Beth
225-NoModel76
226-NoModel77
227-NoModel78
228-NoModel79
229-NoModel80
230-NoModel81
231-Doctor
232-NoModel82
233-NoModel83
234-Druid
235-NoModel84
236-NoModel85
237-NoModel86
238-NoModel87
239-NoModel88
240-NoModel89
241-NoModel90
242-NoModel91
243-NoModel92
244-NoModel93
245-NoModel94
246-NoModel95
247-NoModel96
248-NoModel97
249-NoModel98
250-NoModel99
251-PaulBearer
252-NoModel100
253-NoModel101
254-NoModel102
255-Referee
256-Superstar
257-Diva
258-NoModel103
259-NoModel104
260-NoModel105
261-TedJr.
262-Kozlov
263-Knox
264-NoModel106
265-Bourne
266-NoModel107
267-Swagger
268-Ezekiel
269-NoModel108
270-NoModel109
271-Primo
272-R-Truth
273-NoModel110
274-Hurricane
275-Ziggler
276-Christian
277-Goldust
278-Drew
279-Sheamus
280-NoModel111
281-DHSmith
282-Kidd
283-YoshiTatsu
284-Archer
285-NoModel112
286-NoModel113
287-GuardA
288-GuardB
289-GuardC
290-Natalya
291-Maryse
292-Eve
293-Gail
294-Brie
295-Nikki
296-Tiffany
297-AliciaFox
298-NoModel114
299-TestCena
300-NoModel115
301-Grisham
302-NoModel116
303-NoModel117
304-NoModel118
305-Steamboat
306-RVD
307-NoModel119
308-NoModel120
309-NoModel121
310-NoModel122
311-NoModel123
312-NoModel124
313-NoModel125
314-NoModel126
315-NoModel127
316-NoModel128
317-NoModel129
318-NoModel130
319-NoModel131
320-NoModel132
321-Gallows
Now, must know where the pacs belong. (CH, CH2 or CH3)
For that, 80las has made them already.
1. First, find your pac file and locate it in the desktop.
2. Open X-Packer, open up your pac file as a PSP/PS2 Wrestler PAC
3. Uncompress 09.pac, re-inject it and you'll have a lot of textures showing up.
4. Extract all in a New folder
5. Open puyotools and do this:
Images -> Decoder -> Select Directory and choose your 'New folder'.
6. Now, in the new folder, you'll have 'Gim Converted' folder. Open it and you have the textures with you.
7. Edit them.
8. Compress the edited images using [url=tinypng.org]tinypng[/URL].
9. Convert them to Gim files using Gim Conv.
10. Rename the gim files to pacs using Extension Changer.
11. Get all the edited and unedited textures together in another folder.
12. Open X-Packer and create a texture archive (CTRL+N) of all the textures selected named 09.pac.
13. Re-open the model (PAC) file and inject the new 09.pac.
Done!
How to import?
You can import this using 2 tools by 2 members, lol.
1. Nike the bikes tool, SvREditor_v2*
2. HARDX36's tool, SvR Importer.
Nike the bikes tool.
Extract CH*.pac, and plistpsp.arc from your ISO.
Now you'll have 3 files with you:
1. Your modded pac file
2. CH*.pac
3. plistpsp.arc
Copy these 3 files and paste in these paths:
Svredit_v24
Svredit_v24 -> svredit files -> 2010 -> PSP
Now, open CMD.
Suppose the name of my pac file would be Rock.pac
so I would have typed this in the CMD:
import Rock.pac 100 01 PSP
Enter!
Done, enjoy with it.
HARDX36's tool.
Extract CH*.pac and plistpsp.arc from your ISO.
Now, you'll have 3 files with you:
1. Your modded pac file
2. CH*.pac
3. plistpsp.arc
1. Open SvR Importer tool, and select the Wrestler option.
2. Load ARC file (plistpsp.arc)
3. Load Main PAC (CH*.pac)
4. Enter Wrestler ID (100, 101 etc.) Depends on which slot you wanna import.
5. Attire ID:
01= Ring attire
02= Entrance attire
04= Special Entrance attire (only for special slots like John Morrison's.
Import. It'll automatically update the .ARC file.
Enjoy with this! - Arena Modding
Wanna mod arenas? Alright, then.
This is my tutorial, but Arjun taught me this.
1. To get arenas, extract BG.pac from your ISO.
2. Open Nikethebikes tool svredit_v2* and locate your file there. And then, drag and drop in the 'export.bat' file. It'll automatically extract all the arenas.
3. Now, you need to know which arena is known as what ID:Click
I apologize, I don't know who made this list, if you know who did, please tell me.
SBG.PAC.1.PAC - SmackDown
BG.PAC.4.PAC - ECW
BG.PAC.5.PAC - Raw
BG.PAC.6.PAC - SummerSlam
BG.PAC.7.PAC - Breaking Point
BG.PAC.8.PAC - Hell In A Cell
BG.PAC.9.PAC - Survivor Series
BG.PAC.10.PAC - TLC
BG.PAC.11.PAC - Royal Rumble
BG.PAC.12.PAC - Elimination Chamber
BG.PAC.13.PAC - Wrestlemania XXVI
BG.PAC.16.PAC - Judgement Day
BG.PAC.17.PAC - Night Of Champions
BG.PAC.18.PAC - The Bash
BG.PAC.19.PAC - Extreme Rules
BG.PAC.20.PAC - Superstars
BG.PAC.21.PAC - Bragging Rights
BG.PAC.22.PAC - Druid Arena
BG.PAC.24.PAC - Royal Rumble
BG.PAC.25.PAC - Old SmackDown
BG.PAC.26.PAC - Old Raw
BG.PAC.27.PAC - Older SmackDown(White Ring)
4. You also need to know what are the ARC Id's for arenas:Click
Credits: CrocoX111
Smackdown 00
Raw 01
ECW 02
Tribute of the Troops 03 (not working)
Summerslam 04
Breaking Point 05
Hell in a Cell 06
Survivor Series 07
TLC 08
Royal Rumble 09
Royal Rumble (match) 22
Elimination Chamber 10
Elimination Chamber (match) 20
Wrestlemania 11
Backlash 12
Judgement Day 13
Extreme Rules 16 (not working)
Night of Champions 14
The Bash 15
Bragging Rights 18
Superstars 17 (not working)
Druid 19 (not working)
Create a moveset arena 23 or 24 (not tested)
5. Now, choose your arena and locate it in your desktop.
6. Open X-Packer by tekken57, open your Arena file as a PSP/PS2 Wrestler PAC
7. Uncompress C8.bpe in the desktop (ONLY)
8. You'll obtain C8.pac, open it as a Texture Archive (CTRL+T)
9. Extract all the textures in a new folder and edit it the textures (pngs)
10. Compress those using tinypng.
11. Convert them to gims and rename the gim files to 'PAC' using 'Extension Changer'.
12. Now get all the edited/non-edited PAC files together and in X-Packer, create a texture archive (CTRL+N) named 'C8.pac'
13. Re-open your arena file and inject the new C8.pac.
14. Now use nikethebikes tool svredit_v2*to import the arena or use HARDX36's tool 'SvR Importer tool'
Nike the bikes tool:
First, extract plistpsp.arc and BG.pac from your ISO
Now, you'll have 3 files with you:
1. Your modded arena
2. plistpsp.arc
3. BG.pac
Copy these 2 files and replace in svredit_v24 (or whichever version you use)
and in svredit_v24 -> svredit files -> 2010 -> PSP folder
Open CMD
Type this command:
import_arena 'arena name.pac' 'ID' 'console'
Suppose here, the name of my Arena is 'SD.pac', and I need to import over Smackdown slot, then here is what I would've commanded:
import_arena SD.pac 00 PSP
and would've pressed enter. It'll automatically import the arena.
HARDX36's tool (SvR Importer)
1. First, extract plistpsp.arc and BG.pac from your ISO
Now, you'll have 3 files with you:
1. Your modded arena
2. plistpsp.arc
3. BG.pac
locate these 3 files in desktop
1. Open his tool
2. Press arena option
3. You'll see at the left 'Load ARC File', press it and press your file 'plistpsp.arc'.
4. You'll then see at the right 'Load BG.pac', press it and press your file BG.pac
5. Select the arena slot of your own and load your modded arena.
6. Press Import. It'll import and update the arc automatically. - Menu Modding
Wanna mod menus? To be clear, SvR 2011 has 12 menus and they're known as the following files:
EB00
EB01
EB02
EB03
EB04
EB05
EB06
EB07
EB08
EB09
EB10
EB11
To start modding those all, here is my tutorial.
First, you need to know how to extract the menus from menu.pac. Download the 'PSP Tools.zip' file above, and in that, I've included the correct Expert Tool files with plugins.
Now, extract the menu.pac from your ISO, and in expert tools, select 'PSP_PS2_DPAC_EXTRACTOR_REBUIL
DER' Plugin, then at select the menu.pac and extract LBA first. Then extract files. Close expert tools and delete all the files including menu.pac except the @MENU folder.
All the menu files are located in @MENU -> Menu folder
Ignore other files, just drag and drop your first EB00
1. Open it with as a PSP/PS2 Wrestler PAC in X-Packer
2. Uncompress 59.bpe in the desktop to obtain 59.pac
3. Open 59.pac as a texture archive (CTRL+T)
4. Extract all both the textures to a New folder
5. Convert those pacs to pngs using puyotools
6. Edit them.
7. Compress those images ones with [url=tinypng.org]tinypng[/URL]
8. Convert them to gims
9. Edit their extension 'GIM' to 'PAC' using Extension Changer
10. In X-Packer, create a texture archive (CTRL+N) named 59.pac
11. Re-open EB00 and inject the new 59.pac
Do the same to other EBxx files.
Importing time.
Nikethebikes tool (SvREdit_v24)
Extract plistpsp.arc and menu.pac using UMDGen
Now, you'll have 3 files with you
1. Your modded EBxx
2. plistpsp.arc
3. Menu.pac
Now, copy these 3 files and paste in these places:
svredit_v24
svredit_v24/svredit files/2010/PSP
Now, open CMD and type this command
import_any EB00.pac EB00 MENU PSP
HARDX36 Tool (SvR Importer)
Extract plistpsp.arc and menu.pac using UMDGen
Now, you'll have 3 files with you
1. Your modded EBxx
2. plistpsp.arc
3. Menu.pac
Now, open his tool.
1. Select Menus option
2. Load ARC File (plistpsp.arc)
3. Load MENUSD (MENU.pac
4. Select your slot
5. Load your EB00.pac
6. Import
7. Update .ARC
Done! - Mod Create A Superstar Background
Lets start,
First, you need to know how to extract the CAW background file from menu.pac. Download the 'PSP Tools.zip' file above, and in that, I've included the correct Expert Tool files with plugins.
Now, extract the menu.pac from your ISO, and in expert tools, select 'PSP_PS2_DPAC_EXTRACTOR_REBUIL
DER' Plugin, then at select the menu.pac and extract LBA first. Then extract files. Close expert tools and delete all the files including menu.pac except the @MENU folder.
CAW background and files name is 'CASI.pac' located in @MENU -> Menu folder
Ignore other files, just drag and drop your CASI.pac in desktop
1. Open X-Packer, open CASI.pac as a 'PSP/PS2 Wrestler pac'.
2. Uncompress 59.bpe in the desktop only. Then, you'll obtain '59.pac'.
3. Open your obtained 59.pac as a texture archive.
4. Extract all the textures to a 'New folder', and edit it with your liking....
5. Now, the textures (png images) you edited, compress them using tinypng
6. Now, convert those compressed images to gims and rename them (all) to pacs using an advanced renamer or a 'Extension Changer' <- that's what I use. Now replace these pacs in the New folder.
7. Hit CTRL+N in X-Packer and select all the textures from the New folder and create a texture archive named 59.pac.
8. Re-open CASI.pac in X-Packer, and inject your NEW 59.pac...
Importing time.
Nikethebikes tool (SvREdit_v24)
Extract plistpsp.arc and menu from you ISO
Now, you got 3 files with you:
1. Your modded CASI.pac
2. plistpsp.arc
3. Menu.pac
Now, copy these 3 files and paste here:
svredit_v24
svredit_v24/svredit files/2010/PSP
In CMD, type this:
import_any CASI.pac CASI MENU PSP
Enter. Done! - Mod Create An Entrance Background
Lets start,
First, you need to know how to extract the CAE background file from menu.pac. Download the 'PSP Tools.zip' file above, and in that, I've included the correct Expert Tool files with plugins.
Now, extract the menu.pac from your ISO, and in expert tools, select 'PSP_PS2_DPAC_EXTRACTOR_REBUIL
DER' Plugin, then at select the menu.pac and extract LBA first. Then extract files. Close expert tools and delete all the files including menu.pac except the @MENU folder.
CAE background and files name is 'CAEI.pac' located in @MENU -> Menu folder
Ignore other files, just drag and drop your CASI.pac in desktop
1. Open X-Packer, open CAEI.pac as a 'PSP/PS2 Wrestler pac'.
2. Uncompress 59.bpe in the desktop only. Then, you'll obtain '59.pac'.
3. Open your obtained 59.pac as a texture archive.
4. Extract all the textures to a 'New folder', and edit it with your liking....
5. Now, the textures (png images) you edited, compress them using tinypng
6. Now, convert those compressed images to gims and rename them (all) to pacs using an advanced renamer or a 'Extension Changer' <- that's what I use. Now replace these pacs in the New folder.
7. Hit CTRL+N in X-Packer and select all the textures from the New folder and create a texture archive named 59.pac.
8. Re-open CAEI.pac in X-Packer, and inject your NEW 59.pac...
Importing time.
Nikethebikes tool (SvREdit_v24)
Extract plistpsp.arc and menu from you ISO
Now, you got 3 files with you:
1. Your modded CAEI.pac
2. plistpsp.arc
3. Menu.pac
Now, copy these 3 files and paste here:
svredit_v24
svredit_v24/svredit files/2010/PSP
In CMD, type this:
import_any CAEI.pac CAEI MENU PSP
Enter. Done! - Mod Create A Finisher Background
Lets start,
First, you need to know how to extract the CAF background file from menu.pac. Download the 'PSP Tools.zip' file above, and in that, I've included the correct Expert Tool files with plugins.
Now, extract the menu.pac from your ISO, and in expert tools, select 'PSP_PS2_DPAC_EXTRACTOR_REBUIL
DER' Plugin, then at select the menu.pac and extract LBA first. Then extract files. Close expert tools and delete all the files including menu.pac except the @MENU folder.
CAE background and files name is 'CAFI.pac' located in @MENU -> Menu folder
Ignore other files, just drag and drop your CASI.pac in desktop
1. Open X-Packer, open CAFI.pac as a 'PSP/PS2 Wrestler pac'.
2. Uncompress 59.bpe in the desktop only. Then, you'll obtain '59.pac'.
3. Open your obtained 59.pac as a texture archive.
4. Extract all the textures to a 'New folder', and edit it with your liking....
5. Now, the textures (png images) you edited, compress them using tinypng
6. Now, convert those compressed images to gims and rename them (all) to pacs using an advanced renamer or a 'Extension Changer' <- that's what I use. Now replace these pacs in the New folder.
7. Hit CTRL+N in X-Packer and select all the textures from the New folder and create a texture archive named 59.pac.
8. Re-open CAFI.pac in X-Packer, and inject your NEW 59.pac...
Importing time.
Nikethebikes tool (SvREdit_v24)
Extract plistpsp.arc and menu from you ISO
Now, you got 3 files with you:
1. Your modded CAFI.pac
2. plistpsp.arc
3. Menu.pac
Now, copy these 3 files and paste here:
svredit_v24
svredit_v24/svredit files/2010/PSP
In CMD, type this:
import_any CAFI.pac CAFI MENU PSP
Enter. Done! - Modding small faces (Selection Pics)
SSFD.... = Small faces (box) while selecting your wrestler/diva in the selection screen. So, yeah. Lets mod it now.
This is not my tutorial, it's credit goes to Crocox111.
1. open svr 2011 iso with umdgen and extract plistpsp.arc and menu.pac
2. open the 2 files in hex editor (drag them on hxd)
3. look at menu.pac in hex and search SSFD
4. use Andy's method to extract SSFD
5. now open xpaker and open SSFD as PS2/PSP WRESTLER PAC then uncompress 00 on desktop
6. you will see on the desktop 2 files : 00.pac and 00.bpe (if your xpaker didn't extracted 00.pac then open quickbms and uncompress 00.bpe and rename it to 00.pac) then open 00.pac as PS2/PSP WRESTLER PAC
7 .xpaker will get an error but ignore it and wait few seconds then extract all the pacs on a folder
8. open puyo tools then select the folder where are located the extracted pacs and convert them to png
9. now you got the pngs and you can edit them
10. you should have around 70 files
11. after you edit the images convert them to gim and and inject them to 00.pac
12. be sure that you injected (this is an example) 6A.GIM to 6A file from xpaker
13. after you injected the gims inject the new 00.pac (not the backup file) in SSFD.pac
14. now open menu.pac in hex and go at the end and look at the offset
15. the offset should end in 800 or 000
16. if your offsed is not ending in 800 or 000 change to insert mode and add 0 till you get a valid offset (that ends in 800 or 000)
17. now copy the new offset (that ends on 000 or 800) and open SSFD.pac in hex and select it all
18. search on google and go to hex calculator
19. write your ofsset then divide it by 800 and then minus 8 : (offset /800) -8 and now you got something like (example : 615B)
20. now copy all the SSFD.pac at the end of menu.pac
21. got to properties of ssfd and look at the size
22. open normal calculator and calculate : (size of ssfd in kb x 1024) /100 then + 1
23. now search on google for decimal to hex converter. After you found it copy the result from the normal calculator and convert it
24. you will get something like this : (example : 54F then add a 0 in the front of it and you will have 054F)
25. now we have xx =615B and yy=054F (from example) so we need to reverse them
26. xx will be 5B61 and yy will be 4F05 (from example)
27. now open in hex plistpsp.arc and search SSFD
28. select the next four bytes after ssfd ( in the right part) and also you will see in the left part that there are selected 8 bytes . The first four that are selected in the left part is xx and the next four is yy
29. select xx on the left part and replace it with yours and yy replace it with yours
30. save menu.pac and plistpsp.arc then you will see a new plistpsp.arc and a new menu.pac
31. delete the backupfiles (plistpsp.arc.b
ackup and menu.pac.backup)
32. now go to umd gen and replace the menu and plistpsp wit your edited files and save it as an iso
33. put the game on your psp and go to play a match an you will see the edited images on the selection screen
Hope this tutorial helped
P.S. This tutorial is only working for SSFD.pac and it will not work for SSFA.pac , SSFB.pac or SSFC.pac - Modding Selection Pics (Easiest Way)
This is probably the easiest way to hack selection pics, using nikethebikes SvR roster editor.
So let's begin,
1.First open photoshop, I use CS5.
2.Press CTRL+N and the size must be : 128 x 256
[img] http://i.imgur.com/q3Np4mL.png[/
img]
3. Now download a render, I have this one :
[img] http://i.imgur.com/X4HbHiE.png[/
img]
4. Just drag and drop your render in PS (photoshop) and resize, crop or do whatever the you want to do.
[img] http://i.imgur.com/hNLpOnw.png[/
img]
5. Now save it.
6. Convert it to gim
NOTE : Don't reduce the size or make it index color!
7. The size of GIM file would be 128 kb.
8. Now open your SvR 2011 ISO in UMDGen, extract Plistpsp.arc and Menu.pac.
9. Now, don't close UMDGen, just open svredit_** (I prefer v24 the latest one works great).
10. Now, replace the 3 files
------ Your modded gim file
------ plistpsp.arc
------ Menu.pac
11. Yeah, copy these 3 files and the first time replace in 'svredit_v24' folder, and the second time replace in 'svredit_v24 -> svredit files -> 2010 -> PSP'
12. Open CMD, type this :
import_selection_pic 'name of your gim' 'ARC Id (add a 0 before it example rocks id will become 0100' 'section id, A replaces the pic while selecting an arena, B replaces the pic while selecting a superstar/diva' 'PSP'
So here is how it will go :
import_selection_pic Kane.gim 0107 B PSP
13. It'll automatically import.
14. Then, just replace the files in UMDGen and save a new copy of the ISO.
Done! - Modding Belts
So as the title says, I am gonna be explaining you how to mod the belts in SvR 2011 PSP version, for PS2, I don't know the format and ..... you know! If anyone know's then just tell me I'll also edit this post and make a tutorial for PS2!
Anyway let's begin for PSP
First you need to know how to extract the belts
HOW TO EXTRACT THE BELTS :
1 . Open your ISO (SvR 2011) in UMDGen , and extract the Evtobj.pac
Don't know where it is then here you go :
EVTOBJ.PAC - PSP_GAME ~> USRDIR ~> PAC ~> EVT
2 . Now after extracting this file , you need to also have expert tool!
3 . Open expert tool and select the DPAC plugin and then select the evtobj.pac and extract the LBA first and then files.
4 . Now you will get @EVTOBJ.PAC folder and in that you will also find SOBJ folder and in that folder will be all the items and belts of the game
Now that you know and have extracted the files in evtobj.pac , you must know there ID's.
There's a list of the ID's found by OrKAdoS. Check in the tutorial index.
.. NOTE : I didn't found the list or I have nothing to do with the list , all credits to OrKAdoS.
Lets begin the original tutorial!
HOW TO MOD THE TITLE BELTS
1. Extract any belt by seeing the above list, example 2004 (WWE Title Belt)
2. Now just drag and drop the pac file (here 2004) in the desktop.
3. Open the 2004 file as a PS2/PSP Wrestler PAC with Tekken's tool " X-PACKER "
4. Now you will surely see '0A' slot, uncompress it in the desktop 'only' to avoid errors.
5. You will find 0A.pac and 0A.bpe, delete A0.bpe and keep A0.pac
6. Open 0A.pac as a texture archive in X-PACKER, and extract the textures in a 'New folder' and then convert the obtained PAC's to PNG's using pyuo tools.
7. Now edit them as your choice and then compress the PNG's by making then index colours 8bit in Adobe fireworks (Not important)
8.Now you drag the edited pngs to "GimConv" (gimconverter) and you will obtain GIM's, now rename then to PAC's and then put all the edited and non edited (maybe if you haven't edited some) in a folder and in X-PACKER, make a "NEW TEXTURE ARCHIVE" named "0A.pac"
9. Now inject this newly created 0A.pac in the 2004.pac file.
Now if you don't even know how to put the new belt in the game back then here is another tutorial for you!
HOW TO IMPORT BELTS BACK IN THE EVTOBJ.PAC AND UPDATE ARC FILE
1.Extract the EVTOBJ.pac and plistarc.pac
2.Now you will have 3 files with you
.. a) 2004
.. b)Evtobj.pac
.. c)plistpsp.arc
3.Now open svredit_v24 and drag and drop these files in the svredit_v24 folder and then also put these files in Svredit ~> 2010 ~> PSP
4.Now open CMD and type :
cd c:/svredit_v24 (press enter)
then type
import_any 2004.pac 2004 EVTOBJ PSP (press enter)
And it will automatically import the belt in evtobj.pac and also update the arc file
Now replace these 2 files " Evtobj.pac" AND "plistpsp.arc" in UMDGen and rebuilt the file.
DONE!
Code:
CREDITS:
Tekken - X-PACKER
nikethebike - svredit_v24
OrKAdoS - evtobj.pac ID's - Modding Titantron
Credits: AznArb159
I will tell you how to make your source file since that is not illegal. Converting it with the umd composer software is illegal. Anyways... here goes....
Download and Install: AviSynth
Link to AviSynth: http://
sourceforge.net/projects/avisynth2/files/latest/download?source=files
Install AviSynth first.
Find the file you want to convert.
Once found, open up notepad.
Type the following lines in the text document.
------------------------------
-----------------------------
DirectShowSource("VIDEO FILE.EXTENSION")
lanczosresize(128,128)
changefps(29.97)
------------------------------
-----------------------------
Replace VIDEO FILE.EXTENSION with the name of the file you want to convert including its extension. For example, in the video I'm using Daniel Bryan's WWE 13 Titantron and its
named "Daniel Bryan"
Disclaimer: Suggested video files are .Avi and .Mp4
------------------------------
-----------------------------
DirectShowSource("Daniel Bryan.Mp4")
lanczosresize(128,128)
changefps(29.97)
------------------------------
-----------------------------
Now save your text document in the same folder as your movie file. Make sure you save it as an .AVS file and not a .TXT file.
This is done by changing "Save as type" to "All Files" and adding the extension the the filename you are going to save it as, eg, Daniel Bryan.Avs
Now locate the folder in the zip file provided. open VirtualDubMod.exe
Go to File>Open File. Find your .AVS file. Open that. you should now see your video file in the window.
Now go to Video>Compression.
Choose "(Uncompressed RGB")
Then go File>Save As>Name your file ["In the video I put D-Bry"]
Sony UMD Tools
1: Open up the UMD Stream composer.exe
2: Go to new
3: Name it what you want [I named it "YES NO YES" in the video]. Click next
4: Don't touch any of the settings, look for PSP Movie Format box
5: Tick the PSP Movie format (for game) bit.
6: Hit finish
7: Go to video source
8: Find your video file made earlier with Virtual Dub Mod
9: Press Ok
10: Then look for the RUN option on the top
11: Now go to run at the top
12: Choose encode + multiplex
13: Hit start
14: Well done the .mps has been made
Step 4, .mps to .pmf Converter
1: Go to My Documents (well yours)
2: Go to the UMD Stream composer folder
3: The .mps file is in here somewhere (I forget where exactly!)
4: Put it in the same directory as the .mps to .pmf converter
5: Run the converter (Click makenewpmf.bat)
6: And your pmf file(s) should be created
Now change the name of the .pmf to the corressponding titantron to replace
Go to UMDGEN and replace it! - Modding Musics
Credits: The Aughat
[PSP] Tutorial: SvR' 11 Theme Song Modding
Tools :-
YAF.exe/Gnie's Expert Tool
EAC - Exact Audio Copy
PESSFC
WAV Editor
UMDGen
Tutorial
1.Convert your mp3 to wav with pessfc(44100Hz) (Stereo)
2.Cut the length of your .wav with wav editor to 1:30:00
(You need 3 of these songs for normal, face and heel)
3.Open EAC and change the compression to atrac3
4.Drag n Drop your wav and select the destination folder
5.Change the extension of the compressed .wav to .at3
6.Select the musics you want to replace and rename your files accordingly
7.Make sure the bytes of your music is same of the one to be replaced.
(If not calculate and add/subtract the bytes accordingly)
8.Extract music1.yaf from your iso
9.Extract LBA and files with yaf.exe (maybe you can use gnies
expert tool too, for it has the same options)
10.Open your @EXTRACTED/@MUSIC1 and paste your songs in them.
11.Rebuild the file and LBA.
12.Replace the old music
- Get link
- X
- Other Apps
Comments
Post a Comment